Berlin Micromusic HQ has published my chiptune-album.
The EP contains ZX Spectrum 48K versions of famous in my country (and supposedly not only) electronic music songs from artists like
and one my song (as a bonus) in style of another classic electronic band - LaserDance.
Also you can find here one more bonus track made by Factor6.
I added a cover of Amiga 500 famous artist SLL too because back in the days I was listening Amiga music as much as regular electronic music artist. :) Ah, beautiful times. :)
The album is downloadable here: http://berlin_hq.micromusic.net/bhack.html
*******************Tracklist & soft used:*******************
01. Mister Beep - Ohm Sweet Ohm (Kraftwerk)
Sintetizador De Voz and Orfeus Music Assembler
3 channels of sound (2 tones plus drums). The editor has several envelopes, also I often use two the same (or two slightly different) tones simultaneously to obtain more interesting instruments. Sometimes it's really hard to do. :)
02. Mister Beep - Alpha (Vangelis)
Sonido 48K and The Music Box
It has 2 channels of sound at most but I used to say that songs made on "Music Box" have only 1,5 of channel. :) It's because when tones play then you have 2 chnls, but when drums are playing - nothing more can, so then it's only 1 chnl. That's why actually the tune has not full 2 channels of sound. ;) Like I said before, making such music reminds me embroidering a tapestry or a carpet: you must put sounds among lonely drums. ;) Kind of back-breaking work but can be done. ;) Also, to achieve delay and reverb effect that you can notice (it's normally impossible on this editor) I put two the same tones simultaneously which gives me 2 levels of volume and better depth of sound.
03. Mister Beep - Logos Part 1 (Tangerine Dream)
Synthesizer KX-5 and Orfeus Music Assembler
3 channels of sound (2 tones plus drums). As I wrote above, the editor has several envelopes, also I often use two the same (or two slightly different) tones simultaneously to obtain more interesting instruments. Also in this way I can achieve delay effect (with 2 levels of volume).
04. Mister Beep - Dom w Dolinie Mgiel (Marek Bilinski)
Sonido 48K and The Music Studio
It has 2 channels but here drums can work along with one channel of tones which makes the work a little bit easier. Also I still can use tricks described above (with 2 levels of volume and additional envelopes).
05. Mister Beep - Kometenmelodie 2 (Kraftwerk)
Sonido 48K and Orfeus Music Assembler
3 channels of sound (2 tones plus drums). Rest like above.
06. Mister Beep - Ucieczka z tropiku (Marek Bilinski)
NoiseFX Machine Code Sound Effects and ZX-7 Polyphonic Musical Instrument
This is an 8-channels engine although this time I used not more than 6 voices (I didn't feel like I needed all powers here). It has only tones, no drums. Drums can be done by some special tricks but then sound might be kinda noisy, so I resigned this time.
07. Mister Beep - SLL3 (SLL)
Orfeus Music Assembler
3 channels of sound (2 tones plus drums). Really hard additional work with mixing tones (like I described above) to get this typical "fluent" Spectrum48 sound which I like the most from 80s games. :)
08. Factor6 - The Robots (Kraftwerk) /BONUS TRACK/
Hlas and The Music Studio
2 channels, where drums can work along with one channel of tones.
09. Mister Beep - Cosmic Escape /BONUS TRACK/
Sample Tracker 2.0 and GarageBEEP
The only MOD-like music here. 3 channels of fully digital sound. All samples must fit in about 35Kb of RAM. :) But can be done. ;) The chiptune-intro has been made on GarageBEEP 1-channel editor, for really hardcore fans of Speccy48 music (1 channel, square wave only ;) ).
Also I used several sound-synthesizers and speech synthesizers for intros of these songs. They force Z80 to really hard work. ;)
Cover-art picture has been made by me. It isn't any cool one but I consider it suitable to the album.
I do hope you like the production, at least as a break among 4-bit, 8-bit and 16-bit chiptune/micromusic releases. ;)